In a remarkable tie-up, four key players of the North American collegiate esports-scape are set to launch the biggest known collegiate competitive gaming league ever.
The steady evolution of esports influenced various companies to aim for the dominant position in the market. Furthermore, the goal is to cater to the large audience of colleges and universities in America. This enabled many creative and competitive collegiate campaigns with captivating titles, League of Legends, SMITE, Overwatch, Rocket League to name a few.
Details of the Four Companies
The source noted that four companies are driving a collective endeavor to launch the NACE Starleague. With CSL Esports – League operators, NACE (National Association of Collegiate Esports), Nerd Street Gamers – National level network to facilitate esports events & tournaments, and Mainline – A tournament platform in play, a coalition has been formed.
Proud to announce our first high school state association esports partnership with Washington! Together, CSL Esports and @wiaawa will work to teach the student participants of Washington life skills through video games?
— CSL Esports (@cslesportsgg) June 16, 2021
The source further noted that an active association of these four companies foresee a deliverance of esports to over 600 colleges and universities traversing on the higher end of 15,000 students. The plan is to get a foothold by Q3-2021.
Esports Operations In Sync With Colleges
The intent of NACE Starleague includes and ensures operational sync with colleges. For instance, hosting regional events, constructing training facilities, and aiding students with diverse skill sets. Moreover, it will assure fair competition by functionally aligning with game publishers.
NACE is taking care of the event regulation of the league. Nerd Street Gamers is handling broadcasting & operations and Mainline backed the platform. The schools enrolled with CSL will compete against each other.
However, the industry lacks direction in terms of efficacy and administration due to the absence of a centralized system. Interestingly, the race to become the one-stop shop for all esports needs has already begun.
For instance, Riot Games developed their own college initiative for League of legends, ESL. Moreover, the popular tournament organizers own a college division, and PlayVS weighing in with huge investments.
Moreover, the fruition of this corporate collaboration will prove to be an effective gateway for a more inclusive administration. In addition, it will entail a smoother business workflow for companies and provide a seamless immersive experience for the league players.
For more updates, keep watching this space.